Moves Matter
Moves Matter
Made for the GMTK Game Jam 2026
Featuring classic grid-based movement, in this game the player's move count equals his stride length. The goal of a level is to reach the end portal before the moves count down to zero.
Theme
The theme for the Game Jam was COUNT DOWN.
This game adheres to the theme by featuring a move counter which is counting down as the player uses up his moves. But the counter is something more than just a move counter, as it also controls the length of the player's stride.
This makes for interesting puzzle concepts where the move counter is the central element of the game and all other elements revolve around it
Therefore, the COUNT DOWN is the most important aspect of this game, as it controls everything else.
Developer's Notes
This was my first time doing a game jam & also my first time with the Godot Game Engine.
Overall this was a great learning experience and I really enjoyed the whole process. I hope to participate next year as well.
(PS: I have included the godot project source code as well)
Credits
The sound assets are from Kenney.nl

Comments
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I was so confused at first why there were invisible walls stopping me from moving :sob:
I just didn't read the instructions...
Very creative! Loved the actual game, but I'm not smart enough to do it efficiently haha